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Tent

IceCold Admins
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Tent last won the day on May 28

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About Tent

  • Rank
    The Tent
  • Birthday 31/03/1998

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    Male
  • Location
    Canada

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  1. Hello Eternian, I am happy to announce the dungeon revamp has been released! Here is a basic outline of what will change: The following dungeons have been completely re-balanced: Forge of Souls Dragonmaw Hold Halls of Origination Shadowfang Keep Halls of Lightning Stratholme Hellfire Ramparts Stonecore Blackfathom Deeps The Botanica Icecrown Citadel Bastion of Twilight Grim Batol Some gear changes have also been made: Ice Warden and Glacial sets now show current and total upgrades. As mentioned in a previous announcement, Ice Warden 6+ is no longer obtainable. Players will be able to upgrade their old IW gear into Glacial with no requirement cost. Frozen Weapon upgrades have been replaced with the Bastion of Twilight weapons in the same fashion. Glacial upgrades now start in Stratholme. This is to spread out the Bastion of Twilight upgrades and help players get started faster. Upgrade requirements for Ice Warden and Glacial sets updated. Upgrade requirements for IW weapons updated. Proper upgrades for wands added. Fixed some stat errors.
  2. Glad to see you're still around. We really couldn't have picked a better dungeon for it.
  3. Dear IceCold community, We have been pretty quiet on what will be happening to the realm when it comes to new content. I just wanted to assure any concerned players that development is still ongoing. I will admit it is fairly slow due to real world events having an impact on manpower, I am still putting in time whenever possible. Sorry we've been so quiet... So, what's happening to Eernian? When will new content come out? Our main focus right now is getting the dungeon work we promised would come after the gear changes finished, this is almost done. All that's left is to finish up Bastion of Twilight balance and move on to Grim Batol, as well as testing for any bugged upgrades. The goal of the dungeon revamp is to rework all of the main IW/Glacial dungeons to be more solo friendly, in order to achieve this we are significantly reducing the health and damage values for each dungeon, and changing when players obtain the base Glacial set. Glacial gear will now be obtained in Stratholme. This will allow new characters to get started faster and solve the main issue in Bastion of Twilight by spreading out the upgrades. Players with Ice Warden VI-X gear will be able to replace their old gear with Glacial via item upgrade. I can't say exactly when the dungeon rework will go live as I said things are slow, I'll make sure to let everyone know when we get closer to a release. We have two new special dungeons planned, Vortex Pinnacle and Gruul's Lair (VIP) Vortex Pinnacle will be Diablo themed much like our custom Ragefire Chasm dungeon, only this time it will be based on a demonic invasion of the high heavens. It will contain upgrades for DoH items, and a Tabard upgrade. This will likely come out some time after the dungeon rework. Gruul's Lair is still in planning, we're not 100% sure about the details yet, just that it will have some form of special VIP only gear. Some smaller things are also in the works. new mall, world boss changes, and maybe a rework to our Renown system which will be discussed at a later date.
  4. Our main focus right now is getting the base non-vip sets to a level we're comfortable with. There won't be any changes to the vip sets right now, but we do have a VIP dungeon in the works. I'm not sure about the account bound materials. I'm hoping all of the changes we have planned will make things easier to gear alts so we don't need to make that change. We will see what happens in the future and make any changes as needed.
  5. WORK IN PROGRESS - ALL NOTES SUBJECT TO CHANGE!! Hello Eternian, We have been working on some pretty big changes over the last while, things like DoT buffs, a new mall, new stair event, some new world boss drops, but more importantly - a large rework of Non-VIP items. I am feeling pretty good about the changes, so I figured I should talk about it a bit and make our intentions as clear as possible. We are doing this because it's simply too hard to balance new content around how things are currently. It's nearly impossible to make "hard" content actually feel challenging without adding a bunch of damage reduction or making creatures take out players in one or two hits or adding some insane grind to the upgrades. Yeah the high damage output might be nice, but it's extremely unhealthy for the server in the long run if we want to continue making better content. I know some people might see this as a negative thing, I can assure everyone that's not the case. We all want what's best for the server, and I believe some major changes are required in order to achieve our long term goals. Here are some of the planned updates: Glacial upgrade reduced to just one (from 5) any old glacial items will upgrade into updated versions. Meta sockets on Glacial+ gear reduced to one per piece. Shadowsbane will likely be changed to two meta sockets. I am still figuring out what to do with that set. Stat changes to all Non-VIP sets - this includes significant reductions of Attack Power and Spell Power on items, stamina reductions, and more I'm not ready to announce just yet. Weapon speed caps - Non-VIP One handed weapon speed will be capped around 3.0, Two handed weapons will cap at 3.6, Event weapons will likely cap at 4.0 as they are special and not available all the time. I will add more to this list as we get closer to a release. Along with the item revamp I plan to rework most of Eternian's content to make up for the loss of player damage. This will include npc damage/health value reductions and changes to upgrade material drop rates and upgrade requirements, I just think the numbers are too high there, so we're going to lower a things a bit so it makes more sense. A good portion of the Ice Warden dungeons will be able to be done solo but do keep in mind things will get harder as you progress through the dungeons. There will be a new quest line for players to complete, which rewards a legendary item(weapon?) that can be upgraded through the quest. It will take you through all of the main IW dungeons. My goal is to reduce the amount of grind that goes into certain upgrades, Especially Bastion of Twilight. While also making things somewhat challenging and rewarding. None of this is final and is subject to change. Lastly, I've heard a lot of feedback on live and I'm confident this is a step in the right direction. We have a lot to do and this is just the beginning. Thank you to everyone who has stuck with us and supported the server all this time. We are hard at work trying to make Eternian great again. This will likely release in two stages - Stage 1 will release on or before January 13th and will contain the gear changes. Stage 2 will release a few days after and will contain dungeon and upgrade changes.
  6. I would love to fix it as well. However, Earthquake has some core problems which I am unable to look at myself. I will see if the owner can make a fix for it.
  7. Hello, little late with this one but here are my plans for Eternian moving forward. After some time away I have returned as a developer for Eternian, this should allow me to focus more on the content side of things... I have plans to make a third challenge dungeon, this will most likely be Tempest Keep, I have not planned out all of the details just yet so that is all I'm able to share about my next project. This is designed to be the last one, but I am open to making more if players want more of that. between major releases I will be slowly revamping old content. Starting with some world bosses and moving to IW dungeons and whatever else needs work. I hope to have content out on a fairly regular schedule, this can of course change if things get in the way, but that's the plan at least. One last thing, the reduction to DoT ticks per second didn't have the impact on casters I was hoping for, in an effort to remedy this, I will be looking at trying to fix channeled spells. I would love to hear player's thoughts on this, please feel free to provide feedback or PM me if you have any concerns. EDIT: The following channeled spells are working on the dev realm: Mind Flay, Divine Hymn, Hymn of Hope, Mind sear, Drain Soul, Drain Life, Hellfire, Rain of Fire, Blizzard, Arcane Missiles, Hurricane. They tick normally, as you would with no haste. I believe this is good as the aoe spells would be too strong if they ticked like the other spells. I will be buffing spell damage/healing to make up for this a bit.
  8. Tent

    Reaper

    Yeah same here. I haven't played in a long time but I will definitely be there to try it. Can't wait to see how many people come back to play on their old characters
  9. Tent

    Reaper

    They announced the release date on their Discord but I did not see one here. Planned release for Reaper is July 20th.
  10. Tent

    Can't log in

    Hi, Eternian was down for a short time. You should be able to login now.
  11. Tent

    Reaper

    Hi, Reaper and Eternian are both haste realms. Eternian's haste cap is obtained through gear upgrades while Reaper is instant max haste. Reaper is in the process of being upgraded to 4.3 so it's not available to players just yet.
  12. Tent

    Stand up

    It'll take some time, but we'll get there.
  13. I'm sure we could do that. Is there any specific items you were thinking we could add?
  14. Update 05/02/19 Stonecore: Core Shard upgrade requirement changed to 300. Daily quest updated. Blackfathom Deeps: Autoloot added to Blackfathom Raiders. Sea Stone drop rate reduced. Botanica: Botanist's Stone drop rate increased. Crystalline Sentinel stun removed. Icecrown Citadel: Weapon Parts now autoloot. Raid lockout removed. Nerub'ar Broodkeeper damage reduced. Lord Marrowgar damage reduced.
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