We are doing all we can, and we will not stop until the day IceCold shuts down. If it does.
As for some classes not having Agility, that's because it's not the main stat for certain classes. Like for Warriors...you have strength and slower two handed weapons you can dual wield so you usually end up hitting harder, and for a Rogue you have agility and faster weapons that that do less damage per hit. But you also have a higher crit chance. With the way this realm works all class balance goes out the window. So it's hard to really get things right.
Paladins sacrifice some damage for healing and better survivability, some classes are glass cannons...they do lots of damage but can't survive as well as other classes that do slightly less damage but can also heal. Classes have different roles, if you want to play something that does a lot of damage...pick one that does, if you want a class that can heal and still do a bit of damage you can pick one that does that, it's pretty simple once you think about it. You can't have all the classes being good at everything, it just doesn't work that way.
With that being said I highly doubt we will be adding Agility to any weapons or gear that does not already have it, same goes for any other stat, however, adding more weapons to the dungeon is definitely something that has been considered. We have lots of work ahead of us if we want to upgrade to 4.3 and still make content for you guys on 4.0.6 while you wait for the upgrade. It is more work than some might think, so please be patient with us.