All the ideas that have been posted in the suggestions haven't been added. Sure you look at it, but there has been nothing more that the "Godsword" and Halloween stuff. There is no point if the ideas that are on the suggestions forum don't become real in-game. It isn't our job to give you ideas, its yours as the administrator/owner of the server to just do whatever you want. Put a new dungeon instance to farm. Add tokens for increased drop rates that cost gold in the 1000's. That way people that are saving for 65 point vote gear can farm some PvE gear while they wait for that 12hr CD. The increased drop rates can have a 6 hr CD, and cost 50,000 gold. Increasing drop rates of all mobs by 20%.
That would get my motivation running to farm those last pieces of impeccable.
One other idea I have is fixing the custom weapon/armor. Set the armor boundaries at 60's 70's gear. VIP needs to be fixed up a bit as far as item appearance. Possibly add transmogrification.
Fix those broken instances that have been broken for... ever really.
Remove some of the unused malls for performance.
Add in a few more GROUP REQUIRED bosses. With a group quest for a special weapon.
Get rid of the weapon upgrade materials. Instead add in "The Blacksmith" whom you can turn in your weapon and a new "Weapon Token" system to upgrade weapons. This will, instead of changing the weapon to something else, increase the stats on the weapon by a certain amount or a percentage. Whichever it is you are doing now, implement the Weapon Upgrade Token.
If you wanted to, you can remove the materials for armor too. You can create a Sub-Token similar to what WoW gives. Justice points and such will be the basis of this idea.
So the sub-tokens take about 10 to get one token for an upgrade. Drop rates on the sub-token can be 10%. So you'd be asked to kill about 100 mobs to get the token. The cost of the upgrade is exponential. Starting at one Weapon Upgrade Token to upgrade; going on to 10 Weapon Upgrade tokens to upgrade to the +10 version of the weapon. This will implement a TIERED approach to the weapon system, because ALL the weapons are lacking in benefits. If you wanted to implement this idea in the armor system. I would say go for ALL armors even VIP. VIP armors could be upgraded to +15, or the non-VIP armors can be upgraded only to +5. I would say implement a system of Naming for the +1 - +10 or so, similar to Blizzard's PVP gear; Deadly, Merciless, etc.
I have a lot of ideas about the ITEMS. As far as the instances, I'd say we need to make use of the extra places, possible utilize Dalaran as the main city, clean it out and add in some vendors. Create a better teleportation area in Dalaran to save us all the trouble of using the IceCold Teleporter. The IceCold Teleporter could be used to go to the "Armory" to visit "The Blacksmith" to do the upgrades. Create a tutorial zone for newbies that has a vast array of tutorial quests going through the step-by-steps of IceCold WoW. This will remove the issue where new players teleport to Deepholm upon starting fresh and asking for free stuff. Have a new account recognition software force the new accounts to a place called "Fresh Ice Cold" or something to signify the players' newness.
Any questions so far, or are there any ideas that would cause a conflict with something that is already implemented?