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Everything posted by Rocx
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1. Transmogging itself will only cost gold. Obtaining transmog items, however, is the more difficult part. 2. Not a development thing, but of course staff will constantly be adjusted as the population grows 3. There will be better organization of events 4. There is no RP vendor planned for initial launch 5. All item sets have new visuals 6. Vote sites will remain at 5, however the sites themselves may be changed depending on reliability 7. You can no longer donate separately for weapons, only item sets
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Professions Stage Status Mining Completed Blacksmithing Completed Tailoring Completed Leatherworking Completed Skinning Completed Others Blizzlike Catch-up systems Incomplete Economy Stage Status Design Completed Vote Rewards Completed Gold rewards Completed Itemization Stage Status Design Completed Tier gear Completed VIP gear Incomplete Gear tuning Incomplete Quest Lines Stage Status Dalaran Starter Questline Near-complete Daily Quests Near-complete Legendary Questline Incomplete Dungeon Attunement Questlines Incomplete The Coliseum Stage Status Design Completed Placement Completed Encounter Scripting Completed Tuning Incomplete Testing Incomplete Stratholme Stage Status Design Completed Placement Completed Encounter Scripting Completed Tuning Incomplete Testing Incomplete Utgarde Keep Stage Status Design Completed Placement Completed Encounter Scripting Completed Tuning Incomplete Testing Incomplete Lost City Stage Status Design Completed Placement Completed Encounter Scripting Incomplete Tuning Incomplete Testing Incomplete Grim Batol Stage Status Design Completed Placement Completed Encounter Scripting Incomplete Tuning Incomplete Testing Incomplete Post-launch (Future patch content) Well of Eternity Stage Status Design Completed Placement Incomplete Encounter Scripting Incomplete Tuning Incomplete Testing Incomplete End Time Stage Status Design Incomplete Placement Incomplete Encounter Scripting Incomplete Tuning Incomplete Testing Incomplete Firelands Raid Stage Status Design Incomplete Placement Incomplete Encounter Scripting Incomplete Tuning Incomplete Testing Incomplete
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Christmas sale coupon?!?!
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Hi, Thank you for the feedback about Paladin mana. Retribution gear is not supposed to have intellect, a proper rotation should ensure you never run out of mana. Do you have any further information on the cause? Do you think the problem is their natural mana regeneration over time, or are certain spells not returning enough mana, etc? We have very little information on exactly how paladin mana worked in 4.3
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Project Fire 4.3 Alpha Testing We are pleased to announce that we will shortly be opening a small piece of Project Fire for alpha testing. Project Fire is the name of the project to completely transform the Ice-Reaper realm. Absolutely everything is changing for the better. You will find hardly a trace of the current Reaper's content in the overhaul. Purpose The purpose of this alpha test focuses on two things: Balance testing: This is the most essential part. We will be running extensive tests of the new armor and weapon sets on each class, so that we can collect results and use them to balance classes. Testers on the realm will be asked by staff to perform guided tests of their class, so we get the most accurate results. Starter experience testing: For new players. A fun little questline in Dalaran that introduces players to the realm. Testers are encouraged to leave feedback on the quests. When? The Project Fire test realm will be opened sometime in the evening on Friday, 23rd October 2015. The tests are predicted to last approximately 1 week. The realm may be unavailable for periods of time during the testing week. How? To participate in the Project Fire alpha test, you will need a WoW 4.3.4 client. I don't have one Don't worry, you can use this quick-install client: Download Download the ZIP file and extract the contents to a new folder. Run "Wow.exe" and allow it some time to set up. Any time you want to access the alpha, run Wow.exe in the folder. Do not use the IceCold Launcher. I have one already Download one of these ZIP files depending if your client is enUS or enGB: enUS or enGB Extract the contents of the ZIP into your 4.3.4 folder, replacing the files with the ones from the ZIP. To play the alpha, run Wow.exe. Do not use the IceCold Launcher. Notes This is an alpha test. What you are testing is unfinished content. It may change significantly before final release. The first test is limited to Dalaran. Players cannot leave Dalaran and so cannot view or test content outside the city yet.
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Project Fire 4.3 Alpha Testing We are pleased to announce that we will shortly be opening a small piece of Project Fire for alpha testing. Project Fire is the name of the project to completely transform the Ice-Reaper realm. Absolutely everything is changing for the better. You will find hardly a trace of the current Reaper's content in the overhaul. Purpose The purpose of this alpha test focuses on two things: Balance testing: This is the most essential part. We will be running extensive tests of the new armor and weapon sets on each class, so that we can collect results and use them to balance classes. Testers on the realm will be asked by staff to perform guided tests of their class, so we get the most accurate results. Starter experience testing: For new players. A fun little questline in Dalaran that introduces players to the realm. Testers are encouraged to leave feedback on the quests. When?The Project Fire test realm will be opened sometime in the evening on Friday, 23rd October 2015. The tests are predicted to last approximately 1 week. The realm may be unavailable for periods of time during the testing week. How? To participate in the Project Fire alpha test, you will need a WoW 4.3.4 client. I don't have one Don't worry, you can use this quick-install client: Download Download the ZIP file and extract the contents to a new folder. Run "Wow.exe" and allow it some time to set up. Any time you want to access the alpha, run Wow.exe in the folder. Do not use the IceCold Launcher. I have one already Download one of these ZIP files depending if your client is enUS or enGB: enUS or enGB Extract the contents of the ZIP into your 4.3.4 folder, replacing the files with the ones from the ZIP. To play the alpha, run Wow.exe. Do not use the IceCold Launcher. Notes This is an alpha test. What you are testing is unfinished content. It may change significantly before final release. The first test is limited to Dalaran. Players cannot leave Dalaran and so cannot view or test content outside the city yet. Click here to view the article
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I think if you had your hand in development, it would just end up being called Project Loboz. Where every enemy, item, instance and character is called Loboz
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Hello! We've decided that as development on Project Fire goes on, we should occasionally post development updates about some of the new content and systems you will encounter when it goes live. The first dev update is a small one, but more detailed ones will follow as we are ready to show progress. Scaling Project Fire will contain plenty of world content, a major aspect of it being World Bosses and various difficult non-instanced enemies. One problem with these enemies at the moment is that their difficulty is fixed. You need to bring a decent number of players to defeat them. And if you bring a lot, there is no longer a challenge. So how do we make it better? For this, we've developed Boss Scaling. As you bring more people to attack a world enemy, the health of that enemy increases dynamically based on the number of players attacking it, keeping the level of challenge relatively the same for everyone. So how does it work? Every World Boss has a base health pool. This is the minimum size of their health pool, and it will not scale downwards. Every boss also has a "Minimum Enemies" number. This is the minimum amount of players recommended to fight the boss at his base health pool. If the number of players fighting the boss exceeds the "Minimum Enemies" number of the boss, he will start to scale up his health pool to try and maintain the difficulty. Example: A World Boss with a health pool of 10 million, and a Minimum Enemies number of 5. This equals to about 2 million health per enemy, and a requirement of at least 5 players to engage. If 2 more players join the fight, the boss health increases to 14 million, keeping the "2 million per enemy" health. We hope this feature will be well received and give groups a welcome challenge in world content. If all goes well with the technology, we may look at expanding it to other aspects of the realm! Click here to view the article
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Hello! We've decided that as development on Project Fire goes on, we should occasionally post development updates about some of the new content and systems you will encounter when it goes live. The first dev update is a small one, but more detailed ones will follow as we are ready to show progress. Scaling Project Fire will contain plenty of world content, a major aspect of it being World Bosses and various difficult non-instanced enemies. One problem with these enemies at the moment is that their difficulty is fixed. You need to bring a decent number of players to defeat them. And if you bring a lot, there is no longer a challenge. So how do we make it better? For this, we've developed Boss Scaling. As you bring more people to attack a world enemy, the health of that enemy increases dynamically based on the number of players attacking it, keeping the level of challenge relatively the same for everyone. So how does it work? Every World Boss has a base health pool. This is the minimum size of their health pool, and it will not scale downwards. Every boss also has a "Minimum Enemies" number. This is the minimum amount of players recommended to fight the boss at his base health pool. If the number of players fighting the boss exceeds the "Minimum Enemies" number of the boss, he will start to scale up his health pool to try and maintain the difficulty. Example: A World Boss with a health pool of 10 million, and a Minimum Enemies number of 5. This equals to about 2 million health per enemy, and a requirement of at least 5 players to engage. If 2 more players join the fight, the boss health increases to 14 million, keeping the "2 million per enemy" health. We hope this feature will be well received and give groups a welcome challenge in world content. If all goes well with the technology, we may look at expanding it to other aspects of the realm!
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Nothing really. You'll still have all your characters. Your gear will change but you won't lose it.
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Launcher problem: Microsoft has encounter a problem
Rocx replied to samoney's topic in Help & Support
Hi, The IceCold Launcher targets the .NET Framework 3.5. This framework is installed by default since Windows 7, but not on older systems. You can download it manually here: http://www.microsoft.com/en-us/download/details.aspx?id=21 -
Thank you for the suggestions agittunc. You'll be happy to know that nearly all of them are addressed in some form or other on the new content. Especially instances and gearing through them. A lot of work is going into that to make it fun and challenging.
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Changed the title to focus on Project Fire. Most suggestions so far are based on changing the current Reaper and it's content. What you need to understand about Project Fire is that almost all of Reaper is being completely rebuilt from the ground. Pretty much zero world content currently in Reaper will exist in the 4.3 upgrade. It will all be new content. What I'm getting at is, please make suggestions for brand new content and features. Forget about the old content and don't get hung up on bugs. Think bigger.
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There's nothing wrong with your idea, in fact the system is already programmed to support rentals. It was just never used. We may come back to the idea after the realms are upgraded.
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Hello, We are seeking players who have a lot of experience with the class they play, know the class inside-out, and are completely familiar with all it's abilities and mechanics. This is to assist in testing spell systems for us. If you meet the requirements above and wish to help, reply with the class you are an expert in. Thanks!
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As of today, all 5 sites are reported to be working
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As of today, all 5 sites are reported to be working
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I have no idea how the idea started that the Voucher system was permanently removed.. it was switched off while we dealt with some payment issues.
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Yes, it's complete. The downtime was very brief
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A scheduled server hardware maintenance will be held on July 29th at 6:00 AM EST. All game services will be unavailable until the maintenance is completed. The website will remain accessible during the downtime and updates will be posted. The length of the downtime is currently unknown. Click here to view the article
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The Character Shop is online again
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They are not removed, they are disabled temporarily until some issues are resolved