Jump to content

Ice-Eternian Instance Drop List (Updated)


e85sphiinx

Recommended Posts

Can an admin please fix the miss type capital in the name, I made this late at night and I will finish the rest tomarrow.

 

All drops are averaged on a 10 kill basis. (Some boss drops were not averaged due to re-spawn rate)

Note: I made this late at night, I will finish the rest of the dungeons tomorrow, let me know if you find any errors.

 

Fantasy Jungle

Mob Drops: (Mob Health: 1000k)

Jungle Stone - Drop Average: 2.9 per kill (Use: Used to upgrade Ice Wardens gear to I)

Deathwing's Armor Shard I - Drop Average: 3.7 per kill (Use: Used to upgrade Ice Wardens offset/shirt to I)

Weapon Part I - Drop Average: 3.2 per kill (Use: Used to upgrade starter weapons to Chilled I)

Magic Gold - Drop Average: 25 per kill (Use: Player to player trading, or transmogrification)

Gold - Drop Average: 67.4 Silver, 62.2 Copper per kill (Use: Buying items from the starter gear vendor)

 

Weapon Shard Filled Egg

Deathwing's Armor Shard I - Loot Average: 6 per egg (Use: Used to upgrade Ice Wardens offset/shirt to I)

Weapon Part I - Loot Average:  5 per egg (Use: Used to upgrade starter weapons to Chilled I)

Fine Iron - Loot Average: 0.2 per egg (Use: Needed for all Ice Warden upgrades)

 

Boss Drops:

Murloc King (Boss Health: 1500k)

Fine Iron - Drop Average: 3.5 per kill (Use: Needed for all Ice Warden upgrades)

Magic Gold - Drop Average: 50 per kill (Use: Player to player trading, or transmogrification)

Gold -  Drop Average: 2 Gold, 21 Silver, 31 Copper per kill (Use: Buying items from the starter gear vendor)

Murloc Costume - Drop Average: Unkown (Use: Turn into a murloc)

 

Jungle Queen (Boss Health: 1500k)

Jungle Stone - Drop Average: 5.5 per kill (Use: Used to upgrade Ice Wardens gear to I)

Deathwing's Armor Shard I - Drop Average: 4.5 per kill (Use: Used to upgrade Ice Wardens offset/shirt to I)

Fine Iron - Drop Average: 3.5 per kill (Use: Needed for all Ice Warden upgrades)

Magic Gold - Drop Average: 50 per kill (Use: Player to player trading, or transmogrification)

Gold -  Drop Average: 2 Gold, 20 Silver, 80 Copper per kill (Use: Buying items from the starter gear vendor)

 

Jungle King (Boss Health: 1500k)

Fine Iron - Drop Average: 1-2 per kill (Use: Needed for all Ice Warden upgrades)

Magic Gold - Drop Average: 50 per kill (Use: Player to player trading, or transmogrification)

Gold -  Drop Average: 2 Gold, 67 Silver, 75 Copper per kill (Use: Buying items from the starter gear vendor)

Dartol's Rod of Transformation - Drop Average: Unknown (Use: Turn into a furblog)

 

Lost Basin

Mob Drops: (Mob Health: 3000k)

Basin Stone - Drop Average: 2.1 per kill (Use: Used to upgrade Ice Warden's I gear to II)

Deathwing's Armor Shard II - Drop Average: 5.6 per kill (Use: Used to upgrade Ice Wardens offset/shirt from I to II)

Weapon Part II - Drop Average: 3.4 per kill (Use: Used to upgrade starter weapons from Chilled I to II)

Magic Gold - Drop Average: 75 per kill (Use: Player to player trading, or transmogrification)

Gold - Drop Average: 216 Gold, 98 Silver, 56 Copper per kill (Use: Buying items from the starter gear vendor)

 

Boss Drops:

Voldemort: (Boss Health: 3499k)

Basin Stone - Drop Average: 3 per kill (Use: Used to upgrade Ice Warden's I gear to II)

Weapon Part II - Drop Average: 4 per kill (Use: Used to upgrade starter weapons from Chilled I to II)

Deathwing's Armor Shard II - Drop Average: 6 per kill (Use: Used to upgrade Ice Wardens offset/shirt from I to II)

Fine Iron - Drop Average: 3.5 per kill (Use: Needed for all Ice Warden upgrades)

Magic Gold - Drop Average: 100 per kill (Use: Player to player trading, or transmogrification)

Gold -  Drop Average: 212 Gold, 75 Silver, 32 Copper per kill (Use: Buying items from the starter gear vendor)

 

Revenge God: (Boss Health: 3499k)

Basin Stone - Drop Average: 3 per kill (Use: Used to upgrade Ice Warden's I gear to II)

Weapon Part II - Drop Average: 4 per kill (Use: Used to upgrade starter weapons from Chilled I to II)

Deathwing's Armor Shard II - Drop Average: 6 per kill (Use: Used to upgrade Ice Wardens offset/shirt from I to II)

Fine Iron - Drop Average: 3.5 per kill (Use: Needed for all Ice Warden upgrades)

Magic Gold - Drop Average: 100 per kill (Use: Player to player trading, or transmogrification)

Gold -  Drop Average: 225 Gold, 97 Silver, 12 Copper per kill (Use: Buying items from the starter gear vendor)

 

I will finish the rest tomorrow, I did enough for tonight! :) (Let me know if you find any errors)

Link to comment
Share on other sites

  • 4 months later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...