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Posted

Hello IceCold-WoW,

 

I am here today to suggest the re-enabling of Colossus Smash for warriors. I know this spell makes warriors good but, think about it, If warriors have Colossus Smash back it would make the server a little more diverse instead of 99.999999999% of the population Paladins since no class can kill a Paladin. Thank you for your time in reading this. 

 

Puppy

Posted

I support this topic. From what i've seen around the server. Warriors are a little bit on the lower side of the server. But have the potiental to be good, and disabling Colossus Smash for a warrior is like disabling Seal of Righteousness for a Paladin.

Posted

An abundance of pallys, indeed. But, when I joined the Colossus Smash spell was already disabled, so I can't say if I support this topic, as I don't know what capabilities it will bring. :)

Posted

I also joined when Colossus Smash was disabled. The reason I support this is because warriors are pretty darn weak besides Deep Wounds. Which takes forever before it gets strong, plus it would be nice to fear a difference class besides Paladin.

Posted

Warriors are kind of the worst class considering they need to have a fair amount of distance to actually fight with someone they are really  weak like death knights and paladins do have the most adventage.

Posted

After hearing what counter had to say, I'll have to support this now, as well. I now realize that indeed, Warrior are pretty much weak, and defenseless against some of the more powerful and skilled ranged players.

  • Staff
Posted

Its too bad there isn't another test server that mirrors Reaper so spells like Colossus smash could be tested to see their effects on other players. I don't like to see any classes get their spells taken away as it always seems to create a class imbalance. That is one of the impossible struggles to overcome on a custom funserver like this. Like most of you I would like to see full class balance so players can pick their favorite class and have a chance in battle against other similary geared players. It would be nice if all the spells that have been removed could to be re-evaluated to see if their use doesn't create a major advantage or problem like they did before the stat-slash.

Posted

I would have to agree with you fireguywtc. I don't like disabled spells. But it's their attempt to try and get rid of some classing being OP(Yes they've disabled a few paladin spells and atleast 2 shaman). I feel that for a better balance the top classes should be brought down a little. Not a middle class down to the bottom.

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