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I'm going to explain some changes with weapon-damage from a normal WoW Core and our WoW Core.
 
The way weapon damage works normally is the following, it calculates based on your weapon type (1h/2h/thrown), and your item level. The client reads the items damage just like this. It will show incorrectly in-game, sometimes.
 
But, since that's a hassle for us to calculate while making a custom item, we've created a custom field that all we do is we put a solid number in a custom field, and it will read off of that for the damage it does, but show the damage it would without this field. There is no difference between the two, other than the scaling on 1h/2h changes, which shouldn't be that much different.
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