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Posted

When I suggested the ress bubble yesterday this isn't what I had in mind, it did prevent spawnkilling, but however cause more mages and casters to be made just so they can use the spawn bubble to kill others while they are immune. The damage reduction imo should be at 90% or 100% instead of only 50%.

~~Arkem

  • Owners
Posted

If you find us a spell that does that, say so here.

The one used is the closest one we could find to what we wanted, taking into account duration, damage reduction and shield

Posted

What about Divine shield...

Just got the idea becouse http://www.wowhead.com/spell=642

1.Idea becouse you have 8 second time to mount up or run away

2.It does make your attacks 50% weaker and you can simply just make it 100% if you want :)

Thats my idea

-Sunshine

That's the buff used now, they just need to make it so you do no damage.

Posted

That's the buff used now, they just need to make it so you do no damage.

They can't really edit the spells well they can but yeah. It would be better if they could. :)

  • Owners
Posted

Spells are a difficult thing to change/edit. Most simple spells are mostly controlled by the game itself, not the server.

That is why the best we can do right now is look for a spell that works best as an anti-spawnkill

Posted

Why were the bubbles switched back to diving shield? All people do now is just continue attacking as soon as they ress so they can't be killed.

Posted

Why were the bubbles switched back to diving shield? All people do now is just continue attacking as soon as they ress so they can't be killed.

The other one was bugged you can still attack with it. :Z

  • Owners
Posted

Ok, time to clear this up.

We have done as much as we can that the system allows to help with spawnkilling issues.

Anyone from this point on who spawnkills somehow or exploits the temporary aura is NOT OUR PROBLEM. If GMs had to punish everyone who took advantage of it, they would never get any work done.

From this point on, we are no longer having anything to do with this issue. It has gone on too long

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