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Second Boss (hunched undead) ability range

  • Severity: Critical Status: Unfiled <p>
    I did not know we're to put this so I will put this here. Whenever the Hunched Undead boss does its smash ability (AoE that does massive dmg that is meant to be avoided but is not because people either play a tank, warrior, or a ranged class), the white circle that is used to tell you what is the range of the AoE is faulty as the actual range of the ability is much bigger than what the animation suggest. This is very important that you fix the range of the ability to match the animation so that other classes are able to actually solo the boss instead of having to use a chronometer and check when does he cast the ability. I am the only who has noticed this apperabtly because people here do not actually try to test mechanics in bosses and simply Zerg them to death.

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